MixCast Beta Program

The MixCast Beta Program allows access to cutting-edge builds of core MixCast applications and SDKs.

We love to hear your feedback on MixCast, so we invite you to join our Discord and work with us to improve future releases of MixCast!

Downloads >

MixCast Client for Windows

Version: 2.2.4 (BETA)

Download installer

All versions of MixCast require a license key. If you haven’t done so already, please purchase a license or register for the Free Edition. Beta builds of MixCast have the same licensing and functionality restrictions as regular builds.

Downloads >

MixCast SDK for Unreal

Version: 2.0.0 (BETA)

Unreal Engine version:

Note: It is strongly recommended you do not ship a title with a Beta SDK integrated as backwards and forwards compatibility can not be guaranteed.

CHANGELIST

MixCast Client for Windows - 2.2.4

Fixes
  • Fixed an issue with establishing the SDK to Client connection.
  • Fixed an issue with tracking the active experience’s window (affected hotkeys and display window positioning).
  • Fixed an issue with determining whether a SteamVR experience window is full-screen.

MixCast SDK for Unreal - 2.0.0

Plugin Rebuild
  • Package now requires significantly fewer assets to operate.
  • MixCast can operate when Previewing VR in Editor.
  • MixCast doesn’t take over spectator view.
  • Building for OculusVR supported in addition to SteamVR (without complaining if either plugin missing).
Expanded Rendering Functionality

Unreal SDK now supports capturing from multiple cameras as well as rendering at 1080p+ resolution regardless of monitor dimensions, bringing it in line with the Unity SDK.

MixCast Moments Support

Your experience can now send events to and receive commands from the MixCast Client to power  advanced recording functionality and tailor experiences for demonstration or location-based usage. Contact us if you’re interested in learning more about MixCast Moments!

Known Issues
  • Unreal 4.19, 4.18, 4.17: MixCast doesn’t support applications in SteamVR mode set to use Eye Level mode.