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MIXCAST CLIENT FOR WINDOWS
Version: 2.4.0
Version: 2.4.0
This is the latest release version of the MixCast Client, and is used for all versions of MixCast, including MixCast VR Photobooth and MixCast VR Star.
Note: All versions of MixCast require a license key. If you haven’t done so already, please purchase a license or register for the Free Edition.
For those who like to live on the bleeding edge of advancement, you can check this page to see if the very latest Beta version of the MixCast Client for Windows is available at the MixCast Beta Program page. If there isn’t currently a Beta available, the latest will be the version above on this page.
As mentioned in the previous release, we’ve been hard at work migrating the controls offered in the MixCast Configuration app (aka Studio) into the always-accessible Preferences Window. This means that you can configure and tweak every setting MixCast offers without leaving the experience that you’re capturing! With this release, we’ve now freed all controls from Studio with the exception of VR interactions like Quick Align and In-VR Camera Nudging. Otherwise, you no longer have the long iteration loop of returning to the Configuration app each time you want to change a setting!
MixCast output, both as displayed live and recorded to file, should appear more smoothly rendered thanks to improvements in MixCast’s timing logic. Both the experience-to-compositor and compositor-to-recording pipelines are now much more synchronized and thereby allow for more accurate compositing of each frame. Performance has also improved slightly thanks to these changes. Work on improving compositing synchronization further is ongoing and will be released in upcoming updates.
You can toggle the display and burn-in of a compositing timecode on MixCast’s output by using the hotkey Ctrl+Shift+Q.
MixCast now supports tracking via OptiTrack in addition to our existing support for SteamVR and Oculus tracking. This means that OptiTrack rigidbodies can be selected as the source for a camera transform or the depth of an actor. MixCast supports both local and networked Motive (OptiTrack software) configurations for professional quality capture.
If you’re capturing a virtual perspective from an experience and want to eliminate the roll motion produced by your headset or other tracked object, you can now enable ‘Zero Out Roll’ to keep the camera horizon level at all times.
MixCast now allows you to present your MixCast camera’s output to webcam-based software such Skype, Zoom, Google Hangouts, and Discord! While in VR, you can now communicate with others on video calls while providing them with the full digital context of your environment. We’re very excited about these capabilities and plan to continue work on this area as we see great value in bridging the powers of both 2D and VR/AR tools to the benefit of both. Note that this is a significant improvement over sharing an MR window on your screen with your video call, as your camera feed is generally transmitted at a higher quality than your desktop with these programs.
In addition to the changes allowing Viewfinders to be edited from the Preferences window mentioned above, Viewfinders have the following new options:
Improvements continue on MixCast’s virtual-production capabilities. In this release, specific support for BlackMagic DeckLink capture/broadcast cards is being added, with the following initial functionality:
This is the first of several passes to the Quick Align process to make it more powerful and accessible, so stay tuned for more improvements to come!
MixCast now allows for mixed reality rendering in multiple styles: Physical Backdrop and Virtual Backdrop. Virtual Backdrop represents the existing behaviour, where the background of a video input, as determined by WildKey, is hidden, and the active experience renders the background that appears behind the user. Physical Backdrop mode is our new offering, which allows the experience to render some objects behind the user, but draws the physical background of the video input as the ‘Backdrop’ behind those virtual objects. This is generally the desired approach for AR experiences though it can have its place in VR experiences too!
For experiences that intend to offer both styles of Backdrop rendering, objects can be flagged as representing the background of the virtual scene (eg: meshes representing the sky, ground, etc) so that they don’t conflict visually with the physical environment that the user is shown in.
MixCast now exposes more of its existing configuration options through the Preferences window rather than needing to open the MixCast Configuration app, allowing for more options to be configured/adjusted on the fly! This process of migrating options out of the configuration app is an ongoing effort (notable omissions in this release are WildKey parameters and Quick Alignment) but the changes are already providing benefits with regards to ease of use. The new sections that can be found in the Preferences window are “Physical Devices”, “Virtual Cameras”, and “Viewfinders”.
Archived Download: MixCast Client for Windows (2.3.4)
In the past, RealSense cameras could have their depth maps processed by the RealSense SDK to refine the quality of data received. This was exposed through MixCast as optional Temporal and Spatial Filters. Since MixCast now supports the Kinect Azure, we took it upon ourselves to introduce our own filters that could be applied to any supported depth camera. These are exposed as the following two features in the Input Device section for this release:
The Visualize Depth functionality in Studio also now displays the depth map using a rainbow gradient instead of in grayscale for readability.
Archived Download: MixCast Client for Windows (2.3.3)
Users can open a Recordings Showcase window to review the most recent media they’ve captured – both images and videos.
Archived Download: MixCast Client for Windows (2.3.2)
Archived Download: MixCast Client for Windows (2.3.1)
The Azure Kinect DK is now a supported input device in MixCast! This is another strong option for camera input and produces great results in a number of scenarios, especially in regard to depth-based (no-greenscreen) background removal. Here are the specs:
Also on the roadmap is updates to improve both quality of background removal with this camera and its performance. In the meantime if you have an Azure Kinect and want to give it a try with MixCast, please share your experience on our Discord!
A number of under-the-hood tweaks to how MixCast combines digital and physical layers for a variety of benefits. Updates to the MixCast Client will be capable of providing more new functionality even in older SDK titles without requiring SDK updates going forward. Frame Timing/Syncing can also receive improvements under this new compositing scheme which it couldn’t before.
Archived Download: MixCast Client for Windows (2.3.0)
Archived Download: MixCast Client for Windows (2.2.4)
Under the hood updates to support upcoming improvements to the MixCast SDK for Unreal.
Archived Downloads: MixCast Client for Windows (2.2.3)
Eliminated the black seam visible between the foreground and the background at the user’s depth when running MixCast with a non-SDK SteamVR title.
Archived Downloads: MixCast Client for Windows (2.2.2)
Archived Downloads: MixCast Client for Windows (2.2.1)
Archived Downloads: MixCast Client for Windows (2.2.0)
Archived Downloads: MixCast Client for Windows (2.0.3)
Archived Downloads: MixCast Client for Windows (2.0.2)
Archived Downloads: MixCast Client for Windows(2.0.1)
Archived Downloads: MixCast Client for Windows (2.0.0)
MixCast released!