Tracking Systems are the software and hardware that are used to provide your computer with information about where physical objects are in your space. MixCast then uses that information as part of the process of creating immersive video, such as to place the user between virtual objects and to allow you to move your camera around.

Currently MixCast supports reading in tracking information from the following systems:

If you’re a developer and want even more freedom in specifying tracking data, you might be interested in using the Custom Tracked Object API in the MixCast SDKs for Unity and Unreal which lets you supply additional transforms to MixCast.