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Integrating The SDK

Integrating MixCast into your project shouldn’t require any changes to existing code, and only takes a few minutes! If you haven’t downloaded the MixCast SDK package you’d like to integrate yet, the latest stable release can be found below:

GET LATEST MIXCAST SDK
IMPORT THE SDK

Note: For a general primer on installing and using plugins, review Epic’s Unreal Engine 4 plugin system documentation.

Install the plugin by copying the MixCast folder into Plugins at the root of your UE4 project (you may have to create this directory).

(2.4.1 & EARLIER) ADD THE SDK ACTOR TO YOUR MAP(S)

Find the class with the name MixCast SDK Actor in the Modes > Place panel in the All Classes list (the name may vary slightly in the UI depending on Unreal version) and add one of these to each of your available scenes. This handles initializing and managing all MixCast functionality in the SDK.

MixCast has now been integrated into your project. If you’d like, you can now test your integration or customize your project’s MixCast settings!

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