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MixCast SDK for Unreal

Version: 2.0.0

For Unreal Engine:

The use of the MixCast SDK is governed by the MixCast SDK EULA (also available within the SDK package)


MixCast SDK for Unreal - 2.0.0


Plugin Rebuild
  • Package now requires significantly fewer assets to operate.
  • MixCast can operate when Previewing VR in Editor.
  • MixCast doesn’t take over spectator view.
  • Building for OculusVR supported in addition to SteamVR (without complaining if either plugin missing).
Expanded Rendering Functionality

Unreal SDK now supports capturing from multiple cameras as well as rendering at 1080p+ resolution regardless of monitor dimensions, bringing it in line with the Unity SDK.

MixCast Moments Support

Your experience can now send events to and receive commands from the MixCast Client to power advanced recording functionality and tailor experiences for demonstration or location-based usage. Contact us if you’re interested in learning more about MixCast Moments!

Known Issues
  • Unreal 4.19, 4.18, 4.17: MixCast doesn’t support applications in SteamVR mode set to use Eye Level mode.

MixCast SDK for Unreal - 1.X.X


  • Fixed quadrant mode appearing blank when output dimensions set to window size


  • Fixed problem where Oculus sensor calibration affected non-Rift headsets


  • Added compatibility with Unreal 4.20
  • Allowing hidden actors to be set in Details pane
  • Added option to start MixCast only if the command line switch is present


  • Prevent cameras from spawning until MixCast activates
  • Disable environment camera components when MixCast is inactive
  • Use sensor calibration to improve position of tracked objects


MixCast SDK for Unreal now available!