Updating the SDK
When updating to a new version of the MixCast SDK for Unity, it’s best to first delete the old installation in order to avoid issues with renamed/removed folders and files. Since Unity keeps project DLL libraries loaded in the Editor as long as it’s open, you should close the Unity Editor and Visual Studio before deleting the old installation folders.
The following folders should be deleted prior to the import of the MixCast SDK:
- Assets/BlueprintReality (if updating from a much older version)
Note that you don’t need to worry about changes you’ve made to the MixCast Project Settings as described here, as the settings file housing this information is created at Assets/Resources/MixCast_ProjectSettings.asset for this reason.