Download the MixCast SDK for Unreal

The use of the MixCast SDK is governed by the MixCast SDK EULA 
(also available within the SDK package)

Changelist

Unreal SDK 1.0.3

  • Fixed OpenVR Height Compensation

Unreal SDK 1.0.2

  • Added support for the Elgato Cam Link
  • Fixed color space conversions in MixCast textures
  • Added buffer delay to input feed projection
  • Builds including the MixCast SDK on OSX will no longer report errors
  • Updated to latest Intel RealSense SDK integration
  • Added support for SteamVR SDK 2.0
  • Added support for Unreal 4.20

Unreal SDK 1.0.1

  • Optimization for Oculus alignment in different SDKs
  • Fixed snapshots/timelapse/video recordings not triggering reliably on Unreal SDK titles
  • Added editor window to Unity SDK to debug alpha handling
  • Improved error handling and log messaging in SDK when room setup is incorrect
  • Fixed gc allocation in SDK caused by RealSense device filtering
  • Fixed a potential memory leak with the sensor pose checker

Unreal SDK 1.0

  • Centralized Project Settings: Created a central asset for accessing and managing global MixCast project settings.
  • Improved Define Symbol Control: Automatic symbol management can now be disabled so developers have more control over their project and build pipelines.
  • Antialiasing Support: Customizable antialiasing setting for MixCast cameras.
  • Shader Wizard: Implemented a wizard to automate the process of updating shaders and materials to support full MR transparency in minutes.
  • Preview Subject in Scene: At runtime, the subject is optionally displayed in the Scene View.

Unreal SDK available

  • MixCast SDK for Unity now available!

More Information

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