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Understanding the locations of certain objects within your experience is sometimes helpful to MixCast’s operations (ex: specifying where a virtual security camera should be positioned for rendering). The MixCast SDK for Unreal makes it easy to expose the position and rotation of a specified Actor/SceneComponent with a number of options.

Using Components

  1. Add the “Custom Tracked Object” component to the Actor whose SceneComponent you want to track.
  2. (Optional) Make the Custom Tracked Object a child of the SceneComponent to track if not tracking the Actor’s root component.
  3. Configure the fields based on discussions with the MixCast team: