Testing your Integration

To test that you’ve successfully integrated MixCast into your project, you should configure your own MixCast setup (don’t worry if you don’t have a physical setup for background removal, output quality isn’t an issue) and then run your application. A standalone build is recommended for testing, although MixCast can also be run in the Unity Editor!

If you don’t have MixCast already running (icon visible in the system tray), start it from the Start Menu by typing “Run MixCast“. With both the MixCast process and your application running, you should now see the MixCast output appear on the desktop as well!

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