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Adding Custom Tracking

Understanding the locations of certain objects within your experience is sometimes helpful to MixCast’s operations (ex: specifying where a virtual security camera should be positioned for rendering). The MixCast SDK for Unity makes it easy to expose the position and rotation of a specified GameObject/Transform with a number of options.

Using Components

  1. Add the MixCast > Custom Tracked Object component to the GameObject whose Transform you want to track
  2. Configure the component’s fields based on discussions with the MixCast team:

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