MixCast SDK for Unity
Setting up MixCast now just requires adding a single prefab to the root of your scene! Existing projects will continue to function as expected.
MixCast now maintains a Project Identifier for each project that the SDK is imported into, in order to better track which VR experience media is being generated from.
Added ability to supply additional transforms to MixCast from the SDK so they can be referenced as transforms to be tracked.
Displaying to the desktop, taking snapshots, and recording and streaming video are no longer the responsibility of the SDK. Benefits include fewer files to import and forward-compatibility of more MixCast functionality.
MixCast SDK for Unity now available!