/**********************************************************************************
* Blueprint Reality Inc. CONFIDENTIAL
* 2020 Blueprint Reality Inc.
* All Rights Reserved.
*
* NOTICE:  All information contained herein is, and remains, the property of
* Blueprint Reality Inc. and its suppliers, if any.  The intellectual and
* technical concepts contained herein are proprietary to Blueprint Reality Inc.
* and its suppliers and may be covered by Patents, pending patents, and are
* protected by trade secret or copyright law.
*
* Dissemination of this information or reproduction of this material is strictly
* forbidden unless prior written permission is obtained from Blueprint Reality Inc.
***********************************************************************************/

using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;

namespace BlueprintReality.MixCast
{
    public static partial class MixCastTimestamp
    {
        public static ulong Get() { return GetMixCastTimestamp(); }

        public static string GetSMPTE(ulong timestamp, int framerate)
        {
            if (framerate == 0)
                return "";
            ulong hoursPart = timestamp / (ulong)(framerate * 60 * 60);
            ulong minutesPart = (timestamp / (ulong)(framerate * 60)) % 60;
            ulong secondsPart = (timestamp / (ulong)framerate) % 60;
            ulong framePart = timestamp % (ulong)framerate;
            return string.Format("{0}:{1:00}:{2:00}:{3:00}", hoursPart, minutesPart, secondsPart, framePart); //assumes framerate is less than 100
        }

        [DllImport(Interprocess.MixCastInteropPlugin.DllName)]
        private static extern ulong GetMixCastTimestamp();
    }
}
