/**********************************************************************************
* Blueprint Reality Inc. CONFIDENTIAL
* 2020 Blueprint Reality Inc.
* All Rights Reserved.
*
* NOTICE:  All information contained herein is, and remains, the property of
* Blueprint Reality Inc. and its suppliers, if any.  The intellectual and
* technical concepts contained herein are proprietary to Blueprint Reality Inc.
* and its suppliers and may be covered by Patents, pending patents, and are
* protected by trade secret or copyright law.
*
* Dissemination of this information or reproduction of this material is strictly
* forbidden unless prior written permission is obtained from Blueprint Reality Inc.
***********************************************************************************/

#if UNITY_STANDALONE_WIN
using System;
using System.Collections.Generic;
using System.IO;

namespace BlueprintReality.MixCast.Windows
{
    public static partial class SpecialFiles
    {
        public static partial class Thrift
        {
            public const string ConnectionTableFilename = "Exp_Thrift_Conns.dat";
            public static string ConnectionTableFilepath
            {
                get
                {
                    return Path.Combine(SpecialFolders.ConfigsPath, ConnectionTableFilename);
                }
            }
        }
    }
}
#endif
