﻿/*======= (c) Blueprint Reality Inc., 2017. All rights reserved =======*/
Shader "Hidden/BPR/AlphaTransfer"
{
	Properties
	{
		_MainTex("Main Tex (A)", 2D) = "white" {}
	}
		SubShader
	{
		Tags { "RenderType" = "Opaque" }

		ColorMask A

		Pass
		{
			CGPROGRAM
			#pragma vertex vert
			#pragma fragment frag

			#include "UnityCG.cginc"

			sampler2D _MainTex;

			struct v2f {
				float4 pos : SV_POSITION;
				float2 tex : TEXCOORD0;
			};
			
			v2f vert (appdata_base v)
			{
				v2f o;
				o.pos = UnityObjectToClipPos(v.vertex);
				o.tex = v.texcoord;
				return o;
			}
			
			fixed4 frag (v2f i) : SV_Target
			{
				return tex2D(_MainTex, i.tex);
			}
			ENDCG
		}
	}
}
