/**********************************************************************************
* Blueprint Reality Inc. CONFIDENTIAL
* 2019 Blueprint Reality Inc.
* All Rights Reserved.
*
* NOTICE:  All information contained herein is, and remains, the property of
* Blueprint Reality Inc. and its suppliers, if any.  The intellectual and
* technical concepts contained herein are proprietary to Blueprint Reality Inc.
* and its suppliers and may be covered by Patents, pending patents, and are
* protected by trade secret or copyright law.
*
* Dissemination of this information or reproduction of this material is strictly
* forbidden unless prior written permission is obtained from Blueprint Reality Inc.
***********************************************************************************/

#if UNITY_STANDALONE_WIN
using UnityEngine;
using System.Collections.Generic;

namespace BlueprintReality.MixCast
{
    [ExecuteInEditMode]
    [RequireComponent(typeof(Camera))]
    public class HideObjectForCamera : MonoBehaviour
    {
        public List<Renderer> renderers = new List<Renderer>();

        void OnPreCull()
        {
            for (int i = 0; i < renderers.Count; i++)
            {
                renderers[i].enabled = false;
            }
        }
        void OnPostRender()
        {
            for (int i = 0; i < renderers.Count; i++)
            {
                renderers[i].enabled = true;
            }
        }
    }
}
#endif
