/**********************************************************************************
* Blueprint Reality Inc. CONFIDENTIAL
* 2019 Blueprint Reality Inc.
* All Rights Reserved.
*
* NOTICE:  All information contained herein is, and remains, the property of
* Blueprint Reality Inc. and its suppliers, if any.  The intellectual and
* technical concepts contained herein are proprietary to Blueprint Reality Inc.
* and its suppliers and may be covered by Patents, pending patents, and are
* protected by trade secret or copyright law.
*
* Dissemination of this information or reproduction of this material is strictly
* forbidden unless prior written permission is obtained from Blueprint Reality Inc.
***********************************************************************************/

#if UNITY_STANDALONE_WIN
using UnityEngine;

namespace BlueprintReality.MixCast
{
    [RequireComponent(typeof(CameraConfigContext))]
    public class SetCameraConfigFromIndex : MonoBehaviour
    {
        public int index;

        private CameraConfigContext context;

        private void Awake()
        {
            context = GetComponent<CameraConfigContext>();
        }

        private void Update()
        {
            if (index < MixCast.Settings.cameras.Count)
                context.Data = MixCast.Settings.cameras[index];
            else
                context.Data = null;
        }
    }
}
#endif
