Note: The MixCast SDK for Unreal is designed for certain Unreal project configurations, but should generally still compile when the project is set to build for another configuration. Please let us know on if this isn’t the case for your project on our Discord!

MixCast will be fully functional when your project meets the following requirements (all lines must be true):

  • Unreal version: 4.17 – 4.26 (4.27 supported in MixCast 2.4.1+)
  • Building for Windows Standalone (x64)
  • Graphics API:
    • DirectX 11
    • DirectX 12 (supported in MixCast 2.4.1+)
  • One or more of the following platforms in use:
    • SteamVR
    • Oculus 
    • OpenXR (supported in MixCast 2.4.1+)