Note: The MixCast SDK for Unreal is designed for certain Unreal project configurations, but should generally still compile when the project is set to build for another configuration. Please let us know on if this isn’t the case for your project on our Discord!

MixCast will be fully functional when your project meets the following requirements (all lines must be true):

  • Running in Unreal 4.17 – 4.26
  • Building for Windows Standalone (x64)
  • If primary user is in VR: using the SteamVR or Oculus plugins.