Forum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • in reply to: MixCast SDK 1.5 Released #4912

    jason
    Participant

    What version of Unity does the SDK support? I’m attempting to integrate mixcast into a Unity2017.3 project (SDK from the site).

    I’m current getting an error in builds: (w/ MaxCast app from Steam)

    file not found: D:\*****************************************\..\Scripts\Crypto\BouncyCastle.dll
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    BlueprintReality.MixCast.TamperDetection:CheckFileEntry(TamperDetectionFileEntry) (at D:\***********\Assets\MixCast\Scripts\Crypto\TamperDetection.cs:93)
    BlueprintReality.MixCast.TamperDetection:CheckFiles(List`1) (at D:\***********\Assets\MixCast\Scripts\Crypto\TamperDetection.cs:80)
    BlueprintReality.MixCast.TamperDetection:CheckSDK() (at D:\***********\Assets\MixCast\Scripts\Crypto\TamperDetection.cs:68)
    BlueprintReality.MixCast.MixCast:.cctor() (at D:\***********\Assets\MixCast\Scripts\MixCast.cs:34)
    BlueprintReality.MixCast.SetGraphicAlphaFromMixCastSetting:Update() (at D:\***********\Assets\MixCast\Scripts\UI\SetGraphicAlphaFromMixCastSetting.cs:24)
    BlueprintReality.MixCast.SetGraphicAlphaFromMixCastSetting:Update() (at D:\***********\Assets\MixCast\Scripts\UI\SetGraphicAlphaFromMixCastSetting.cs:22)
    BlueprintReality.MixCast.SetGraphicAlphaFromMixCastSetting:Awake() (at D:\***********\Assets\MixCast\Scripts\UI\SetGraphicAlphaFromMixCastSetting.cs:16)
    UnityEngine.GameObject:SetActive(Boolean)
    GameSystem:ToggleMixCast() (at D:\***********\Assets\Scripts\GameSystem.cs:421)
    GameSystem:Update() (at D:\***********\Assets\Scripts\GameSystem.cs:118)

    (Filename: D:/***********/Assets/MixCast/Scripts/Crypto/TamperDetection.cs Line: 93)

    Thanks in advance!

Viewing 1 post (of 1 total)